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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

NightOwl Halloween Drop: Descriptions, Info, FAQ and Tips

This will be the last I'll post in-regards to NightOwl drops.From now on drop info will be posted in the NightOwlseeds subreddit
We can only pin 2 posts at a time, and it can get confusing for new and existing users.
I will be updating this thread throughout the day, check last edited.- NightOwl subreddit linked,

THE NIGHTOWL STORE IS CLOSED.

Link to The Seed Bazaar

F.A.Q

"My pack has a blank label, how do I know what I have?"

Those are the "Secret Owl Society" packs, they come labeled with UV ink. Daz almost always provides a small blacklight keychain, use it to reveal the pack name.

"Can I make multiple orders and get the tester pack?"

As long as the combined total is $250, and hasn't been shipped yet, then you get 1 tester pack ($500 for 2 tester packs).
A new bit of info, you get another tester pack per $250 spent, dealer's choice.

"Do I need to purchase on TSB Premium?

No, go to the regular store page

"Do I need TSB Premium to make a purchase?"

No, you don't need TSB Premium to make a purchase. This was an option for paying members to get a chance to access the drop early. Nothing was exclusive to premium, everyone has access to all the strains.

"I got a confirmation email, it still says "processing", should I be worried?"

As long as you have a confirmation email (maybe a paid email), then there's nothing to worry about your order has been received.

"How do I register for a free account?"

There should be a sign-in button at the bottom of the page, or the NightOwl Store page. Look at this image to help.

"Is there any freebies?"

Like Mephisto, Nightowl will give you 2 extra seeds on 3 seed pack orders. Same cultivar. No freebie tiers like Mephisto.

Order related issue?

Email [[email protected]](mailto:[email protected])
I will update with more FAQs as the day goes.

DROP DAY INFO NOW PAST

When purchasing NightOwl seeds from The Seed Bazaar on 10/10 at 12 AM, WHATEVER IS IN YOUR CART, ISN'T RESERVED.
NEW TIPS
ITEMS ARE ADDED/UPDATED ONE BY ONE.
THERE ARE TWO PAGES OF SEEDS.
IF YOU HAVE AN ISSUE WITH YOUR ORDER EMAIL [[email protected]](mailto:[email protected])
PREMIUM ISN'T NECESSARY.
It's best to purchase what you want FAST, everything is and always has been limited in quantity. Don't leave the item(s) in your cart and go check your plants and start some LST or a res change, don't go start cleaning your tent, CHECK YOUR ITEMS OUT FAST.
Orders usually are combined to help with shipping, this should help with ordering fast, and comments have been enabled at checkout too 👍.
Last tip, make an account ahead of time, and login. Should help speed up the checkout process.
Price per pack is $50 USD. Website and packaging say 3 seeds but typically get 5 no option for other pack sizes, plus free international shipping.
This is the LAST SCHEDULED DROP from NightOwl till Valentine's day, which is expected to have the new F4 photo to auto cultivars. This is if there aren't any delays or setbacks in the timeline.
The new NightOwl Sweater doesn't have a set date yet, could be some time in November.
Chocolates are for the US only, food and customs don't go together. I THINK Daz said put it in the comments if you'd like the chocolate and he'd get back to you to figure out how to ship it (might have to pay for packaging and postage).
Only If there are chocolates or ashtrays left, Daz will offer them up as an item on the seed bazaar for the cost of shipping which is usually around $15.
Seedopoly boards are being sent out, pieces won't go out till the New Year, and the prizes are US only.

Promotion:

Tester packs are labeled, but unknown till you receive it.

Scratch Card Game

Match the Mummies, scratch card game *WHILE SUPPLIES LAST, 1st COME 1st SERVED\*

Descriptions (Quick Description from Daz)

Limited Edition:

Galaxy Brain 1:30:00

Zamaldelica Express x Cosmic Queen
75/25 Sativa/Indica
75-80 days from sprout
A long time coming, the Galaxy Brain is finally here! These large, branchy plants are covered with frost from the stems up! Piercingly sweet fruit scents and mouth coating flavors accompany a soaring euphoric head high, along with a relaxing body effect that doesn’t hamper your daily activities. I’m expecting this one to become a staple in the autoflower connoisseur’s garden. The reversal used was selected from over 40 Cosmic Queens and was extremely sativa dominant. I used this same expression for an unreleased seed run a few years back and she produced some of the most exquisitely beautiful and flavorful flowers. The female used was extremely pungent, with sappy and bulbous resin heads that stink up the whole room when burst. She also had extremely fat calyxes, providing massive amounts of surface area for the resin heads to call home.

Spotless Mind 1:39:00

Fugue State x Cosmic Queen
True F1 Hybrid Limited Edition
75/25 Sativa/Indica
75-85 days from sprout
2-4 ounces average
3 Feminized Seeds
Large, easy growing sativa dominant plants with heavy branching and intense crystal production. Super sweet, peppery, and buttery flavors accompany an intensely uplifting head high and an electrically charged body feel. The Spotless Mind name gives a tip of the cap to the Amnesia Haze in her heritage, which carries through to this cross. Overindulge and you will find yourself becoming forgetful and may experience recollection difficulties, but in a fun way. She has also been known to encourage bedroom activities, making for a nice nightstand stash. If you are looking for an anytime sativa that won’t make your mind race aimlessly, look no further. The same reversal that was used for Galaxy Brain and Cosmic Apprentice was also used for this Limited Edition.

Secret Owl Society:

Electric Qoolaid 1:32:18

Blue Microverse F4 x Cosmic Queen F4 *Quick Finish*
50/50 Sativa/Indica
65-75 days from sprout
1.5-3 ounce average
3 Feminized Seeds
Expect medium to large plants with creamy blue raspberry lemonade golf ball buds running along the side branches, leading up to chunky top colas all wrapped in gooey, long-stemmed trichomes. Another beautiful true F1 hybrid with a 50/50 blend for a balanced, comforting mind and body experience. Great for relaxing after work when you’re ready to start winding down. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down.
**Be sure to keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot in the wrong conditions. **

Judy Gemstone 1:32:44

Strawberry Nuggets F4 x Cosmic Queen F4 *Quick Finish*
40/60 Sativa/Indica
65-75 days from sprout
1.5-3 ounce average
3 Feminized Seeds
Expect medium-sized bushes with very sturdy branches that reach up and fill the canopy alongside the main cola. Rock hard nugs of pinks, purples, emerald, and blue hues will create all the bag appeal you could ask for, with a sweet cheesy strawberry funk that will have you smelling the bag again and again. Another true F1 and the heaviest indica hybrid of the lot, ranging from therapeutic to narcotic depending on your intake. Perfect for a dessert smoke or nightcap to relax your body before sailing off into the dream world. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down.
***Be sure to keep an eye on these during early as the Strawberry Nuggets line can throw a ball or two during sexing, right where the side branches meet the main stem. It is rare, but can be brought about by stress or too strong an application of nutes during the sexing stage and seems to be most common when using humic acid. If you do see a ball pop up it can be removed and the plant will continue on fully female to finish her life. Also, keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot in the wrong conditions. **\*

Karmic Connection 1:33:03

(Chem City Blues x Chemdogging) X Cosmic Queen F4 *Super Sativa*
60/40 Sativa/Indica
75-85 days from sprout
2-4 ounce average
3 Feminized Seeds
Expect large, easy growing plants with satellite branches that reach up to the shoulders of the canopy, but be sure to stake her before she goes too far into flower or she will buckle under the weight of her blooms. The piercing old school perfumes she puts off range from skunky blueberries to creamy chems, and her soda can cola structure is sure to impress! This F1 polyhybrid is recommended for heavier smokers and those looking for help with pain management, and can be a bit too much too fast for the uninitiated. Carbon filters are always a must indoors, and best to make sure they’re in proper working order before running these. The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest, and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out!

Mango Sunrise 1:34:28

Mango Smile x Cosmic Queen F4 *Super Sativa*
70/30 Sativa/Indica
75-85 days from sprout
2-4 ounce average
3 Feminized Seeds
Expect large, easy growing plants with sturdy branching and individual bud sites running their length, met with a small cola cluster at their end. This true F1 hybrid has beautiful tropical citrus flavors that will send you off on an island vacation, while the effects will leave you physically and mentally heightened and ready for anything the day throws your way! Extremely pleasant all day/everyday smoke, sure to be a crowd-pleaser. The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest, and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out!

Milk and Qookies 1:35:15

Forum Stomper x Cosmic Queen F4 *Quick Finish*
60/40 Sativa/Indica
65-75 days from sprout
1.5-3 ounce average
3 Feminized Seeds
Expect medium-sized bushes with stout branches that reach up and form a canopy surrounding the main cola. Incredibly resinous chunky white nugs and dark forest green foliage fade to the deepest purples and blacks under cooler temperatures. She will have true F1 hybrid vigor and produce a delicious mix of forum cookies and cosmic cream flavors along with an abundance of “fall off the stalk” gland heads that will put everything else around your trimbin to shame. Effects are stoney, both physically and mentally, without the couchlock. She could easily fill the role of all day/everyday smoke if you have a decent tolerance already. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down.

Space Station Orange v.2 1:36:50

Super Orange Haze F4 X Cosmic Queen F4 *Super Sativa*
70/30 Sativa/Indica
70-80 days from sprout
1.5-3 ounce average
3 Feminized Seeds
Expect medium-sized, easy growing plants with shorter side branches that reach about half the height of the main cola. Floral and sour citrus flavors with an uplifting effect that is great for early morning and afternoon indulgences. Bag appeal is also of no concern, as this true F1 hybrid has it in spades! The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest, and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out!

Star Krunch 1:37:18

Toof Decay x Cosmic Queen F4 *Quick Finish*
50/50 Sativa/Indica
65-75 days from sprout
1.5-3 ounce average
3 Feminized Seeds
Expect medium-sized bushes with stout branches that almost reach the height of the main cola. Extremely dense buds covered in sweet bakery and candy-flavored resin that will leave you wanting more. Cooler temperatures can bring out some beautiful fall colors that only add to her visual appeal. Stoney without the narcotic effect, great for an afternoon delight or as a post-meal treat. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency to this true F1, while keeping the stretch down.
***Be sure to keep an eye on these during early as the Toof Decay line can throw a ball or two during sexing, right where the side branches meet the main stem. It is rare, but can be brought about by stress or too strong an application of nutes during the sexing stage and seems to be most common when using humic acid. If you do see a ball pop up it can be removed and the plant will continue on fully female to finish her life. Also, keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot in the wrong conditions. **\*

Creme De La Cosmos 1:38:23

Creme de la Soul F1 x Cosmic Queen F4 Quick Finish
50/50 Sativa/Indica
65-75 days from sprout
1.5-3 ounce average
3 Feminized Seeds
Expect medium plants with stout satellite branches reaching up to the shoulders of the main colas. Dense nugs covered in oily resin ranging in smells from red berries and sneakers to creamy grapes, this F1 polyhybrid has a lot to offer! Cooler temperatures can bring on fades of reds and purples, making her an absolute beauty in her final days. She has a balanced physical and mental high, leaning towards the stoney end of the spectrum, and will make for a great evening smoke. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down.
Be sure to keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot.

Shekinah 1:40:55

Supernatural OG x Cosmic Queen F4 Super Sativa
70/30 Sativa/Indica
75-85 days from sprout
2-4 ounce average
3 Feminized Seeds
Expect large, easy growing plants with sturdy branching and individual bud sites running their length, met with a medium cola cluster at their ends, with a large main cola. This F1 poly hybrid is chock full of hazey goodness! Flavors range from effervescent lemon-lime, to heavy juniper laced gin and tonic. The juniper flavors are my personal favorite and tend to kick my ass and get me super stoney, while the citrusy ones are more motivational. There’s a variety of outstanding expressions to be found in these, all on the sativa end of the spectrum. The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out!
Blessed by Hoodoo Moses I

Restock

Cosmic Apprentice (No Video)

Wizard’s Apprentice F4 x Cosmic Queen F4
Sativa
75 days from sprout
"Ready to get heady? Crossing a big-bodied sativa dominant Wizard’s Apprentice to the rush inducing Cosmic Queen resulted in a whole new variety that will keep your head in the clouds! Large plants with denser buds than Cosmic Queen, an overload of frost, and nostril piercing neon sweet and hazey scents finishing right around 75 days. If you’re into uplifting sativa effects with chunkier buds then she is definitely worth checking out."

Cheech Biggums 1:40:42

Wizard’s Apprentice F4 x Tyrone Stomper F6
Indica
70 days from sprout
A long time coming, the Cheech Biggums is sure to impress! Using a heavy Cheech Wizard dominant Wizard’s Apprentice mated to the ever-impressive Tyrone Stomper will produce medium to large, extra vigorous true F1 hybrids with fruity OG gas flavors and an occasional piney/floral expression in a quick 70ish days from sprout.
Picture of Post

February Drop Info

Copied from Daz's IG post.
Thank you all for your patience with me these past few weeks. I've been handling a lot of business behind the scenes in preparation for big things next year. 2020 was the year of staying off the radar with most of my big projects and not drawing any unnecessary attention. 2021 is the year of getting licensed and really showing you what it's all about! Thank you for your trust and faith in me during my overly cautious past few months/years. I won't let you down.🙏🌱🦉🌱🙏New photo to autos scheduled for the first half of 2021:
Pre '98 Bubba Kush x Auto Skywalker F4
Dosidos x Forum Stomper F4
Purple Punch x Forum Stomper F4
Sunset Sherbet x Forum Stomper F4
*Latest Update*The next scheduled drop Daz is aiming for is Valentine's day. This drop should include the new F4 photo to auto cultivars listed above, again as long as nothing delays this.

Originals and Regular seeds Restock

They are a work in progress
, Originals and Regular seeds shouldn't be expected till February earliest, and will MOST LIKELY be mid-2021 If there are no setbacks.

Seedbanks that carry NightOwl, and the Seedbank Drop

Not always up to date, post a comment if something has changed.
SeedBank Squanch Queen Foot Cheese Head Cheese Payment International Carry Mephisto Freebies
Neptune Seedbank Yes Yes Yes Credit Card (US Only), Bitcoin, PMC Gold, Cash Yes Yes *Need User Input
Supreme Seedbank Yes Yes Yes Money Gram/ Venmo/ Cash App/ Zelle, Money Order, Debit/ Credit (US ONLY 3.5% fee), Custom payment, Bitcoin, eGiftCertificate Yes Yes *Need User Input
Treestar Seedbank Yes Yes Yes Credit Card, Bitcoin, Money Order, Cash, Western Union, Cash App, Zelle Yes Yes Yes In-house freebies
Harvest Mutual Yes Yes Yes Cash, Money Order, Credit Card, Paypal Yes Yes Yes Masonic Freebies
Insane Seeds Yes Yes Yes Bitcoin, Cash, Credit Card Yes Yes No SALE ON HEAD CHEESE %25 OFF
DC Seed Exchange Yes Yes Yes Debit Card, Cash, Money Order, eCheck, Cryptocurrencies No Yes Sometimes / Use "5%DCSEEDS" for 5% off
Oregon Elite Seedbank Yes Yes Yes Cash, Money Order, Cryptocurrencies Yes No *Need User Input
Hembra Genetics No Yes Yes Cash, Cash App *need user input No No No / $45/pack
RMH719 SOLD OUT No No No Cash, Bitcoin *need user input No No Sometimes In-house Freebie
RMHCA SOLD OUT No No No Cash, Bitcoin, E-transfer No No Sometimes In-house Freebie

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WINDOWS SERVER

Price Download Paying with Credit Card Paying with Zelle Paying with Bitcoin Paying with PayPal Paying with Amazon Gift Card Pay with Venmo
Windows Server 2016 $35 Download Pay with Credit Card Pay with Zelle Pay with Bitcoin Pay with PayPal Pay with Amazon Gift Card Pay with Venmo
Windows Server 2016 Datacenter $40 Download Pay with Credit Card Pay with Zelle Pay with Bitcoin Pay with PayPal Pay with Amazon Gift Card Pay with Venmo
Windows Server 2019 $50 Request Download Pay with Credit Card Pay with Zelle Pay with Bitcoin Pay with PayPal Pay with Amazon Gift Card Pay with Venmo
Windows Server 2019 Datacenter $60 Request Download Pay with Credit Card Pay with Zelle Pay with Bitcoin Pay with PayPal Pay with Amazon Gift Card Pay with Venmo

VISUAL STUDIO

Price Download Paying with Credit Card Paying with Cash App Paying with Bitcoin Paying with PayPal Paying with Amazon Gift Card Pay with Venmo
Visual Studio Enterprise 2017 $40 Download Pay with Credit Card Pay with Zelle Pay with Bitcoin Pay with PayPal Pay with Amazon Gift Card Pay with Venmo
Visual Studio Enterprise 2019 $60 Download Pay with Credit Card Pay with Zelle Pay with Bitcoin Pay with PayPal Pay with Amazon Gift Card Pay with Venmo

PROJECT

Price Message
Project 2019 Pro $40 Message
Project 2016 Pro $30 Message

VISIO

Price Message
Visio 2019 Pro $40 Message
Visio 2016 Pro $30 Message

DISLCLAIMER

submitted by s5ean to microsoftsoftwareswap [link] [comments]

H.WRITERS TECH SERVICES [H] Windows 10 / 8/ 8.1 all Pro/Home/N | Server 2019/2016/2012 | OFFICE 2019/2016/13/10 | Visio 2019/2016/13 | Project 2019/2016/13 | Office 365 Lifetime, AutoCad & Adobe! [W] Amazon Gift 🔥 Credit Cards 🔥 PayPal 🔥 Square Cash 🔥 Venmo & MUCH MORE

PAYMENT METHODS

UPDATE! N0 FEES on any PayPal or Credit Card!!
Hello!!! I'm happy to have you here! replies are almost instant, I do strive to help you in everything you need therefore. If you haven't received the key(s) from me within 1 hour message me again to remind me! Don't forget to read important information at the end of this thread.
HOW TO PURCHASE
Read the tables below for what you would like to purchase & click your payment method. Press Send in the opened page & you are done it is that easy! You will then be contacted shortly. Or Click here to message me about purchasing Servers/Project/Visio/Adobe/Autocad/Antivirus
NEW PRODUCTS!!! NOW ACCEPTING ZELLE, GOOGLE PAY & SKRILL!!
NEW! NEW! NEW! ADD UNLIMITED GOOGLE DRIVE STORAGE TO YOUR OWN ACCOUNT!!
Review #1] Review #2]
We try to be available for all our clients however if you find us asleep or need an instant key in pinch please use our shop:
shoppy.gg/@Johnsmithestine
We are awake from 8am to midnight Pacific Standard Time . Customer service is our complete priority therefore only use our online shop when we are away
Again we want to hear & talk to you through reddit, as its our best way to get you up & running
Thank you for your continued loyalty to us! Stay Safe
Adobe Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Cash App
Adobe Creative Cloud 1yr Key All Apps $170 [Download](creative.adobe.com/redeem) Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Win_10 Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Windows 10 Home $40 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Pro $45 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Pro N $35 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Edu $25 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Home N $25 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Enterprise $50 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Win_8.1 Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Windows 8.1 Pro $25 32bit/64bit Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
MS_Office Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Office 2013 Pro Plus $25 Ask Credit/Debit Card Venmo BitCoin Amazon E-Gift Card PayPal Ether
Office 2016 Pro Plus $50 Download Credit/Debit Card Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Office 2019 Pro Plus $60 Download Credit/Debit Card Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Office 2016 For Mac $50 Download Credit/Debit Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Office 2019 For Mac $70 Download Credit/Debit Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Win_Serv Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Windows Server 2016 $35 Ask Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows Server 2019 $50 Ask Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows Server 2019 Datacenter $55 Ask Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Other_ Price Contact
Office 2010 Pro Plus $20 Message
Windows Server 2012 R2 Standard $25 Message
Windows Server 2012 R2 Datacener $30 Message
Windows Server 2012 R2 Essentials $20 Message
Windows Server 2016 Essentials $30 Message
Windows Server 2016 Datacenter $40 Message
Windows Server 2019 Essentials $45 Message
Project Professional 2013 $25 Message
Project Professional 2016 $30 Message
Project Professional 2019 $35 Message
Visio Professional 2013 $25 Message
Visio Professional 2016 $30 Message
Visio Professional 2019 $35 Message
Office 365 Lifetime Account $150 Message
Adobe CS6 Suite $275 Message
Unlimited Google Drive Storage $50 Message
AutoCad 2021 1yr 2pc $75 Message
Revit 2021 1yr 2pc $75 Message
AutoDesk Multi Products $75 Message
submitted by JohnSmithestine to microsoftsoftwareswap [link] [comments]

H.WRITERS TECH SERVICES [H] Windows 10 / 8/ 8.1 all Pro/Home/N | Server 2019/2016/2012 | OFFICE 2019/2016/13/10 | Visio 2019/2016/13 | Project 2019/2016/13 | Office 365 Lifetime, AutoCad & Adobe! [W] Amazon Gift 🔥 Credit Cards 🔥 PayPal 🔥 Square Cash 🔥 Venmo & MUCH MORE

PAYMENT METHODS

UPDATE! N0 FEES on any PayPal or Credit Card!!
Hello!!! I'm happy to have you here! replies are almost instant, I do strive to help you in everything you need therefore. If you haven't received the key(s) from me within 1 hour message me again to remind me! Don't forget to read important information at the end of this thread.
HOW TO PURCHASE
Read the tables below for what you would like to purchase & click your payment method. Press Send in the opened page & you are done it is that easy! You will then be contacted shortly. Or Click here to message me about purchasing Servers/Project/Visio/Adobe/Autocad/Antivirus
NEW PRODUCTS!!! NOW ACCEPTING ZELLE, GOOGLE PAY & SKRILL!!
NEW! NEW! NEW! ADD UNLIMITED GOOGLE DRIVE STORAGE TO YOUR OWN ACCOUNT!!
Review #1] Review #2]
We try to be available for all our clients however if you find us asleep or need an instant key in pinch please use our shop:
shoppy.gg/@Johnsmithestine
We are awake from 8am to midnight Pacific Standard Time . Customer service is our complete priority therefore only use our online shop when we are away
Again we want to hear & talk to you through reddit, as its our best way to get you up & running
Thank you for your continued loyalty to us! Stay Safe
Adobe Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Cash App
Adobe Creative Cloud 1yr Key All Apps $170 [Download](creative.adobe.com/redeem) Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Win_10 Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Windows 10 Home $40 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Pro $45 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Pro N $35 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Edu $25 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Home N $25 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows 10 Enterprise $50 32/64Bit Download Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Win_8.1 Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Windows 8.1 Pro $25 32bit/64bit Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
MS_Office Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Office 2013 Pro Plus $25 Ask Credit/Debit Card Venmo BitCoin Amazon E-Gift Card PayPal Ether
Office 2016 Pro Plus $50 Download Credit/Debit Card Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Office 2019 Pro Plus $60 Download Credit/Debit Card Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Office 2016 For Mac $50 Download Credit/Debit Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Office 2019 For Mac $70 Download Credit/Debit Venmo BitCoin Amazon E-Gift Card PayPal Ether Square Cash
Win_Serv Price Download CC /Debit Venmo Bitcoin Amazon-ecard PayPal Ether Square Cash
Windows Server 2016 $35 Ask Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows Server 2019 $50 Ask Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Windows Server 2019 Datacenter $55 Ask Credit/Debit Card Venmo Bitcoin Amazon E-Gift Card PayPal Ether Square Cash
Other_ Price Contact
Office 2010 Pro Plus $20 Message
Windows Server 2012 R2 Standard $25 Message
Windows Server 2012 R2 Datacener $30 Message
Windows Server 2012 R2 Essentials $20 Message
Windows Server 2016 Essentials $30 Message
Windows Server 2016 Datacenter $40 Message
Windows Server 2019 Essentials $45 Message
Project Professional 2013 $25 Message
Project Professional 2016 $30 Message
Project Professional 2019 $35 Message
Visio Professional 2013 $25 Message
Visio Professional 2016 $30 Message
Visio Professional 2019 $35 Message
Office 365 Lifetime Account $150 Message
Office 365 e3 (e5 available) Keys 1yr 5users $150 Message
Adobe CS6 Suite $275 Message
Unlimited Google Drive Storage $50 Message
AutoCad 2021 1yr 2pc $75 Message
Revit 2021 1yr 2pc $75 Message
AutoDesk Multi Products ASK Message
submitted by JohnSmithestine to microsoftsoftwareswap [link] [comments]

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