Bitcoin: What is it and how do you use it? - BBC Bitesize
Block chain - Bitcoin Wiki
What is Bitcoin? (BTC) Kraken
Bitcoin stock to flow
Masari: Simple Private Money
Masari (MSR) is a scalability-focused, untraceable, secure, and fungible cryptocurrency using the RingCT protocol. Masari is the first CryptoNote coin to develop uncle mining and a fully client side web wallet.
Can someone please explain what metrics are being used to determine what is the adequate block size for Bitcoin?
No trolls please. I would like to know what metrics the Bitcoin devs are using to determine what is an adequate block size limit given today's technical network and hardware limits. The raw reality is that blocksize will have to increase, and I can't see why a 2-4 MB blocksize would have any impact on the capacity of maintaining the network decentralized. The Lightning Network cannot solve scaling by itself, is that so hard to see?
Can someone please explain what metrics are being used to determine what is the adequate block size for Bitcoin?
No trolls please. I would like to know what metrics the Bitcoin devs are using to determine what is an adequate block size limit given today's technical network and hardware limits. The raw reality is that blocksize will have to increase, and I can't see why a 2-4 MB blocksize would have any impact on the capacity of maintaining the network decentralized. The Lightning Network cannot solve scaling by itself, is that so hard to see?
Nobody uses bitcoin for transactions today, but what if we designed a cryptocurrency that works like the Internet? With Intercoin, instead of all transactions in the world passing through the same block, transactions are recorded locally, allowing for infinite scalability, high speeds, and no fees.
THIS is what innovation looks like. Now that they're free from the block size bikeshedding, the real bitcoin developers are working on things that are actually useful, like UTXO commitments for better SPV wallets.
THIS is what innovation looks like. Now that they're free from the block size bikeshedding, the real bitcoin developers are working on things that are actually useful, like UTXO commitments for better SPV wallets.
[Draw #59] It’s almost time to see who our winner is, the draw awaits!
Here’s the part where we get one in the crowd.
TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC, the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate. Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information. Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment. DISCLAIMER:Some of the information may be unrevised, but procedures are the same as prior draws. Thank you. Off Topic: The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries. [Discussion for Fall and Winter 2020-2021]:https://old.reddit.com/millionairemakersmeta/comments/iw8mse/_/ Explanation! The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner. If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers. You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency. Standard Protocol: This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation. To verify if a hash for a file is that of Draw #59, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here. If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM59 Status Reports: I will be commenting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner. If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience. Information Used For Draw #59:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM59 SHA-256 of Comment IDs: 6bdfd8d448bad1a0e13011f269b1d1d6b83416a872b0ea79493c075d53506461 SHA-256 of Authors: ed70c96c86ec382e462e8c045e2a9fcdd6b8665b4e6fdd4f180185508e97bc10 SHA-256 of DQed Age: 89db4164e849a1a5638eaf69249b552fe475c7091c9f34792b0907d367fec80e SHA-256 of Multiple Posters: f3c08ddbec20b198b0f8fc5fca351919aa856b4a9bb03993fbe003021b367dc9 SHA-256 of Truncated IDs: acca048cd9bc8dfaf8d65987c45c31d704955e69fc8af141105b9af4573a8a73 Block Selection: The Third Bitcoin Block After 18 October 2020 - 16:00:00 UTC Total Participants: 7,252
Welcome to my overly long TED Talk about Tarkov's overall economy and the balancing issues within itself. First, before I continue with the analysis of Tarkovs economy, let me throw some definitions your way, as understanding these things is very important to understanding what i'm about to explain. FAUCETS Faucets are feature or design decision that puts value into an economy. SINKS Sinks are features or design decisions that take away value from an economy. NETS. Not sure if this is an actual definition, but a Net is something that blocks value from falling into a sink. It's not a faucet, but it acts like one. LOOT ECONOMY The loot economy is essentially the 'FIR Economy'. It encompasses every piece of loot found in raid, even loot taken off of players bodies that doesn't have the FIR tag. THE PLAYER-DRIVEN ECONOMY The player driven economy is essentially the Flea Market. Now it's important to understand what makes an economy sustainable. A stable economy would have to have tons of sinks for players to put their money into, while providing faucets for players to take money from. EFT's faucets include... -FIR LOOT from PMC RUNS -LOOT Gets Vendored -LOOT Gets Sold on Flea (Requires Level 15) -LOOT Gets Crafted Into FIR Items (Requires Hideout) -CRAFTED LOOT Gets Vendored -CRAFTED LOOT Gets Sold on FLEA (Requires Level 15) -CRAFTED LOOT Gets Used -PvP LOOT from PMC RUNS -LOOT Gets Vendored -LOOT Gets Used -FIR LOOT from SCAV RUNS -LOOT Gets Vendored -LOOT Gets Sold on Flea (Requires Level 15) -LOOT Gets Crafted Into FIR Items (Requires Hideout) -CRAFTED LOOT Gets Vendored -CRAFTED LOOT Gets Sold on FLEA (Requires Level 15) -CRAFTED LOOT Gets Used -PvP LOOT from SCAV RUNS -LOOT Gets Vendored -LOOT Gets Used -BITCOIN FARM (Requires Hideout) -And i'm sure many more than i'm missing An economy also needs to have a lot of sinks to keep an economy flowing and stop players from amassing massive hordes of wealth. EFT's sinks include... -Lost Gear from PMC RUNS (Recycles back into the 'PvP LOOT from PMC and SCAV RUNS' Faucets. But for another player.) -Flea Market Taxes -Medical Costs (Optional) -Food Costs (Optional and Minor Sink) -Hideout Upgrade Costs (Temporary Sink, Eventually turns into Faucet.) -Scav Case Losses (Gambling) -and a probably a few more that have slipped my mind. Maybe you can already start to see some issues, and I haven't even started yet. EFT's economy also has Nets, EFT's nets include -Insurance -Armor and Weapon Repairs -Items in Secure Container (Maybe that would be counted here?) EFT's economy is not sustainable. In order for an economy like EFT's to continue, they would need far more sinks to create a sense of scarcity. Veterans say that money is far too easy to make, but that's not the issue, money is far too hard to lose. Ever wonder why you see a lot of squads using meta gear? Its because they all get their insurance back whenever they die, as it only takes 1 surviving member of a 5-man team, to secure his dead squadmates gear, and chuck it in a bush. Eliminating most of a squads expenses. Solo players on the other hand, don't have this luxury, and will use a lot of low-end to mid-tier gear, expecting to lose it, and get it back in insurance, because it's not worth picking up. BSG needs to incorporate more sinks and adjust their nets in a way that fixes it, otherwise the game will forever rely on wipes, and there will never be proper scarcity in the economy. I want everyone to try and remember what it was like when you first booted up the game, had no fucking idea what you were doing, and how i'm sure many of you were scared shitless about losing your last P226 or Grach, and elated about finding a rifle, probably not knowing it shot dog-shit .366 rounds. Now, i've spoken to a lot of new players, and a lot them have this sense of overwhelming anxiety about playing the game once they realise that death has consequences. This anxiety also helps tremendously with selling the games atmosphere, but as people get more experienced and more wealthy, that anxiety goes away, and so does the games atmosphere. Its not possible to put us all back into the shoes of a new player, as a lot of the anxiety is caused by not knowing what the hell is going on or that you have an infinite source of income to the left of your PMC. But it is possible to bring back *SOME* of that anxiety by introducing gear scarcity into the Loot Economy. There is almost no gear scarcity in the Loot Economy for a few reasons. 1. The flea-market allows people to buy whatever they want, whenever they want. -There's a few ways to change this, removing it IS NOT the answer. 2. Playing in a squad tremendously increases your chances of getting your gear back in insurance. 3. Trader prices for Meta gear are far too low and Meta gear is far to easily obtained from raiders, bosses, and players wearing this gear; because it's so easy to obtain. Now these things COULD be fixed, but if you did it would make a lot of gear useless. Because there are more issues. Ammo and armor balance is scuffed. Let me just give a few examples. Everyone wants 7n31. It's a hot new ammo that everyone wants to try out, yet its sold out every trader reset. To counter this, BSG adds it as a craftable in the hideout. Now, it's all over the flea market, but very expensive, at the time of writing this it's 1700 RUB around. Pricey. Now 7n31 coupled with the rate of fire of most of the guns that shoot it, goes through level 4 and 5 like butter, and even level 6 pretty well. But this is where we start to run into issues. By increasing the supply of 7n31 and many other AP ammos, you've essentially massively decreased the effectiveness of many Higher-End armors. "Oh well, that's fine, now newer and rats players have a chance of getting through all these chad armors." Except that's not what happens. Let me use a better example. M62 is $5 a bullet. It completely ignores level 5 and goes through level 6 like butter. It is widely available, and very cheap. Why would you use Level 5 and 6 when going up against this ammo? There is no reason, Level 5 and 6 only slows you down when your up against AP Ammo. That's fine though, this rare and exotic ammo should be able to go through armor like its nothing, that's why I pay exorbitant amounts of money and grind to obtain this ammo. Except its not rare and exotic, its extremely common, with very little work to obtain, and this goes for a lot of the bullets in the game. Most Meta ammos are reasonably affordable and put down level 5 and 6 easily, which begs the question, why would I use Level 5 and 6? Why would I spend 800k on a slick, when someone can spend $5 to ignore it. This goes into another issue that I see a lot of people talking about, the TTK (Time To Kill) The TTK isn't going to be fixed by adding 5 more health to the thorax, it will be fixed when armor actually does something. The only thing 5 more health on the Thorax does is make it more expensive to run AP ammo against unarmored players, and make bolt actions useless compared to DMRs. TTK also effects the New Player experience, a lot of new player will simply spam their little makarov at big bad Altyn man and wonder why it did nothing. That's because armor isn't hard to get either, its harder to get than the ammo that pens it sure, but it's still very easy to get if you know how to get it. Meanwhile that new player is wondering why everyone is going through their cool new level 4 ceramic armor, and they're bullets aren't doing anything. Now if they fixed the the Loot Economy and made armor, ammo and other gear harder to find, it would do nothing, because the traders sell ammo extremely cheap and armor extremely expensive compared to the ammo. Which means armor is going to get burnt, found, repaired and used until that person dies and the armor gets picked up again or scrapped at fence. Now the traders, from what I understand, are supposed to eventually have extremely limited stock and options. However, seemingly, the community hates the idea of sold out traders. I have an aneurysm everytime I see a post complaining about super high-pen ammo being sold out, and then immediately see the supply go up the next day, like what just happened with 7n31. Because you're making. The problem. Worse. Now, I want to believe that BSG will continue with their plans to make an economy based on scarcity, but this community has an issue with crying about a lot of dumb shit. Which, don't get me wrong, if the vast majority agrees that something needs to change, it probably should. We play the game more than the devs, we know what is fun. But when you guys complain about something as sophisticated as tarkov's economy, and you have no idea what you're talking about, thats bad. I wouldn't be making this section of the post, if I thought that BSG would ignore the complaints. But they have this habit of caving in to the community's crys. Please BSG, do not do this. TL;DR: In order to have a good scarcity based economy, BSG needs to have more sinks in the economy to take money out of the hands of wealthy players, and they need to make ammo more expensive compared to the price of armor. The TTK issue is solved by making ammo more rare than armor, community needs to stop crying about stuff they don't understand. Thank you for coming to my TED Talk.
[Draw #58] We have our comments, and soon we’ll have our winner!
TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC, the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate. Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information. Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment. DISCLAIMER:Some of the information may be unrevised, but procedures are the same as prior draws. Thank you. Off Topic: The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries. [Discussion for Fall and Winter 2020-2021]:https://old.reddit.com/millionairemakersmeta/comments/iw8mse/_/ Explanation! The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner. If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers. You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency. Standard Protocol: This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation. To verify if a hash for a file is that of Draw #58, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here. If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM58 Status Reports: I will be commenting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner. If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience. Information Used For Draw #58:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM58 SHA-256 of Comment IDs: 965c2c672cdcb28ac73f5bd866fc32403b8c7c8c94ffbb5c7e7ab93dccae8b58 SHA-256 of Authors: 62f3f887c55f6b6cffa3c3031c7a29ab25da8a653b327f4367ca914d92c8d866 SHA-256 of DQed Age: a05064a8c85ee95f48a4ac9f8f5b5562005a7dd9057bc8fa72bb7c3bfb785d08 SHA-256 of Multiple Posters: 1972757669a1deea8c21f97b2eed5bd191e75eb31b0cef24428ab4f1eede8649 SHA-256 of Truncated IDs: 1d66d36bb98ed5a8547209b2270bd72caa6d61276469aeb336cd64f628e5dcdc Block Selection: The Third Bitcoin Block After 20 September 2020 - 16:00:00 UTC Total Participants: 7,468
Small reviews of (I think) all incremental games I've ever played on Android
I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose. THE BEST GAMES I'VE PLAYED ARE THESE (no order):
Honorable Mention: Eggs, Inc The rest: more or less hated it Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??". ------ Time Idle RPG This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time? Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it. 2 Path of Idling The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress. The game is a RPG game and these are the things that opened up for me in the first few hours. Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done) Skills Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here. Quest that also includes Perks and Skill quests. Gear which 5 equipment slots, plus craft plus trade plus smelt Also gear for your Pet, which is also another tab! Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on. The dev has added a lot of features, now it's time to rework the game, and have the features take their time. 2 Idle Slayer The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down. With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades. So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better. 4 Exponential Idle A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME. 3 Factoid Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Spark Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Antimatter Dimensions Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game. 5 Melvor Idle It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into. 2 A Girl Adrift The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me. You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures. 3 Archer: Danger Phone I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort. There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this. 1 Home Quest This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up. 2 Idle Industry This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones. 2 Masters of Madness Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me. 1 Soda Dungeon 2 Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end. 2 Bacterial Takeover Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped. 2 LogRogue Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing. 3 A Kittens Game Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before. But still probably the best incremental ever. 5 A Dark Room An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me. 2 Little Healer Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game. 1 Clickie Zoo Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway. 4 Idling to Rule the Gods The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty. I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format. 2 Realm Grinder This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes. Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre. 2 Spaceplan A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?) 3 Zombidle Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs 2 Eggs, Inc While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing? Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point? Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless. 4 Castle Clicker Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers. 2 Endless Era This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun??? 1 Idle Quote An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind. 2 Monster Miser An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun. 3 Pocket Politics An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind. 1 Time Clickers A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks. 1 Tap Tap Fish - Abyssrium I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that. 2 Cartoon 999 Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience. 2 Dungeon Manager Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games. 2 Final Fortress Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face. The zombie skin was also crappy. 1 Mana Maker Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless. So fail, sorry. 2 Infinity Dungeon The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play. 1 Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Dungeon 999 F: Secret of Slime Dungeon Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Tower of Hero You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again. There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh. 3 Pageboy Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it! 2 Idle Warriors The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny. But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it. 2 Tap! Tap! Faraway! Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity. 2 Auto RPG Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight! There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself. 4 Merchant Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters. I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times. 2 Idle Oil Tycoon This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app. It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore. 5 Soda Dungeon This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder. The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game. 4 10 Billion Wives Kept Man Life The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses. I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me. Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff. 3 Adventure Capitalist One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless. 3 The Monolith A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing. 2 USSR Simulator An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days. 2 RPG Clicker They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall. 1 Logging Quest Logging Quest 2 [Review is for the original and its sequel] There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be? 1 Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless. Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals. 1 Galaxy Clicker A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun. 2 Megatramp A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells. 1 Inflation RPG It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it. 2 Widget RPG Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills. It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do. 2 Capitalist Tycoon I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on. But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year. 2 Clicking Bad An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play. 2 Zombie Tapper A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless. 1 Bitcoin Billionaire I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first. 3 Tap Titan An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive. 4 God Squad I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored. 1
US OFAC issues advisory: ransom payments for ransomware may involve felony charges and personal civil liability for staff.
Under the authority of the International Emergency Economic Powers Act (IEEPA) or the Trading with the Enemy Act (TWEA),9 U.S. persons are generally prohibited from engaging in transactions, directly or indirectly, with individuals or entities (“persons”) on OFAC’s Specially Designated Nationals and Blocked Persons List (SDN List), other blocked persons, and those covered by comprehensive country or region embargoes (e.g., Cuba, the Crimea region of Ukraine, Iran, North Korea, and Syria). Additionally, any transaction that causes a violation under IEEPA, including transactions by a non-U.S. person which causes a U.S. person to violate any IEEPA-based sanctions, is also prohibited. U.S. persons, wherever located, are also generally prohibited from facilitating actions of non-U.S. persons, which could not be directly performed by U.S. persons due to U.S. sanctions regulations. OFAC may impose civil penalties for sanctions violations based on strict liability, meaning that a person subject to U.S. jurisdiction may be held civilly liable even if it did not know or have reason to know it was engaging in a transaction with a person that is prohibited under sanctions laws and regulations administered by OFAC.
Sauce Here: https://home.treasury.gov/system/files/126/ofac_ransomware_advisory_10012020_1.pdf OFAC Sanctions list here: https://sanctionssearch.ofac.treas.gov/ Analysis: Both TWEA and IEEPA carries Criminal and Civil penalties, so under these acts they can fine the company, fine staff directly, or press criminal charges. We know the US Government as part of both the 5 eyes agreements and domestic bank monitoring programs under FACTA monitors all international wire transfers. Bitcoin and other cryptocurrencies generally leave a paper trail that can be traced back to who purchased the currency. What I expect to start happening here is most CFO's are going to write off the cost of the ransom as a tax deduction which tips off the IRS that a ransom of some kind was paid. I expect the next step is the IRS is going to start asking for additional proof of payment and additional information about the cases. That puts CFO's in a bind, because I expect both the IRS, and federal courts, won't let it fly that you didn't know who you were paying money to under the TWEA. They'll sit on the data, and when eventually an APT Group gets compromised, they'll trace the payments back via said tax records. At that point, if your org paid under this, that data gets used to open up a search warrant and then they rip you a new one especially if the payment was substantial. The bigger issue here is it opens up tremendous liability for security services firms and insurers who pay ransoms on behalf of clients or advise clients to pay ransoms. Now is a good time to review your backup strategy and ensure you have tested backups that are isolated from your infrastructure. For those of you with your hands tied behind your back, now is a good time to gently remind your management staff, and especially the CFO if you have their ear, that they cannot rely on the renound cryptographic competence of our eastern european bretheren, and that their worst-case risk is a determined remote attacker and adversary of the US infecting your network, destroying the data while making it look like a ransomware attack, selling you worthless encryption keys to fund their operation before flaunting the fact they took you for a fool with a press release taking credit for the attack to tip off state government you paid them in order to further disrupt the company operations via putting your talented technical staff or c-suite staff in handcuffs and injuring your PR. To those of you in the business who are afraid of being scapegoated or in a tenuous situation, getchu some evidence tape and some tags, some vanilla envelopes and a glue stick. Print 2 copies, put one copy in a folder, seal it with evidence tape and a tag, then use your handy glue stick to adhere the other vanilla folder to its back and put the 2nd copy in so you can review the paperwork without breaking the evidence seal and shove that sucker in a fire proof safe or safety deposit box. Also, Mailstore home is free. TL;DR: If your company is attacked by ransomware, tell the management only facts of the occurance you know, what you can and cannot do for them, and don't advise them of anything upto and including getting a security services firm involved. I wouldn't even tell them paying the ransom might work. If you're going to have a verbal conversation, make it a one-on-one. Happy Saturday all!
Let's see how long a BTC transaction with low fees REALLY takes.
This isn't meant to trash Bitcoin, or the main bitcoin sub. I own and use both BTC and BCH - and I sort of think the two can coexist. BUT you'll pretty frequently read over there that transactions with fees as low as 1sat/byte are completely workable ON THE MAIN CHAIN. The argument is that BCH DOESNT actually have lower fees, because cheap BTC transactions will confirm just fine. (eventually). I wanted to play around with exactly how to define "eventually," so I built a small transaction in electrum. I'll link it below. You'll note lock time was 654079. As i write this post, we are currently on block 654159. I think it will be interesting to see what the height is when the transaction is actually confirmed. Any guesses? Edit: Confirmed in block 654222! It took apprx 140 blocks for a transaction to confirm with extremely low fees (in a fairly crowded environment). It worked out to be almost exactly 24 hrs. Link to transaction: https://blockstream.info/tx/a956de7e0a5cc9fa77ed332cebbe91ee39435f8112b86efcb9809e7eddc2eb7e
To sell fast and free up slots to sell other stuff
What happens when you make a cheap barter offer?
Nobody notices so it doesn't sell fast
Therefore, there's no reason to make a cheap barter offer
Actually, there's no reason to put a barter at all. You gain nothing from doing it as a barter when you can simply buy it from the flea market after selling yours in rubles. You can only buy barter offers with FiR items, and the items you get is the same as when selling as rubles. Even if the "asking value" displayed for barter is properly synced with the market, it won't matter because it will always be noticed slower by players and you gain nothing as a seller, and buyers usually gain nothing as a buyer.
As a result, only bad(expensive) offers are made.
Nikita himself knows barter is usually a scam & nobody uses it, so he actually made "remove barter offers" filter as a default option.
We need to incentivize players to use the barter function, otherwise it'll just be another feature that 99.9% of players don't use. Don't worry - even with incentives, your normal ruble based market won't see any visible impact. Don't worry - RMT issues aren't related to barter. RMT sellers buy the expensive ruble based offers/drop bitcoins in raid/do a labs raid together while using cheats/give gearsets inraid. Barter trades don't have any possibilities of being used nefariously, ESPECIALLY since item being sold as barter and item being asked in exchange BOTH have to be FIR.
Remove/drastically lower fees for barter trades - barter is already painful for sellers and buyers. Fee removal will lead to potentially cheaper barter offers, which makes the market experience more dynamic.
Make barter offers take up a separate sales slot - barter will always take longer to sell due to less visibility, less convenience for buyers, and not many will have the exact items you require ready to pay as FiR. So, having a barter offer take up a different slot so that you can still sell other items for rubles would be a nice QoL change.
Make the estimated total value of the asking item shown for barters accurate to the current flea average prices, to make actual cheaper offers obvious.
Fix the regression bug that removed item name previews on the flea list. Since couple months ago, we can no longer see what items are required for the barter unless we mouse over the "?" icon. We used to see the item names without having to mouseover it.
I feel that barter is much more "personal" and interactive than a plain ruble based transaction 24/7. I'd like to see it get expanded more as a game feature rather than some annoyance that we have to block out using "remove barter offers" from the filter every time.
Ultimate glossary of crypto currency terms, acronyms and abbreviations
[Draw #57] The comments have been gathered, it is time to see who our winner is!
Let’s hope everything goes smoothly this time!
TL;DR - This post is for the sole purpose of choosing a winner. If you commented in this [Drawing Thread], you are entered in the drawing and don't need to do anything else. By 16:00 UTC (12:00 PM EDT), the winner will be selected. The Bitcoin (BTC) blockchain will be used to pick this winner. This can be verified at any device running Python 3.5, and you do not need to own Bitcoin in order to participate. Additionally, all information to replicate the Drawing at home is available on Dropbox and GitHub, scroll down for more information. Importantly, this post WILL NOT BE EDITED in order to keep the integrity of the Drawing. To verify this, there will not be an asterisk during the time passed since its creation. The winner will be announced in a stickied comment. DISCLAIMER:Some of the information may be unrevised, but procedures are the same as prior draws. Thank you. Off Topic: The [Discussion] Thread at /millionairemakersmeta is open. All comments are welcome there for any inquiries. [Discussion for Spring and Summer 2020]:https://reddit.com/millionairemakersmeta/comments/g3a53t/_/ Explanation! The Bitcoin (BTC) blockchain will be used to choose a winner. Once the time listed has passed, there will be an active check to determine the blockchain's winning hash. Like before, this subreddit will wait for the 3rd Block after the time (being 16:00 UTC) to select the winner. If a block is discovered by 15:59 UTC, it will not be counted towards the counter of three blocks. If it's discovered by 16:00:00 UTC, then it will decrease the counter. This can be checked by seeing the timestamp given to it by blockchain explorers. You are able to see how this subreddit will verify the winner by checking the GitHub repository, which also includes a back-up plan in case of an emergency. Standard Protocol: This post will not be edited! This is to prevent tampering of the hash or files by any of the moderators. To prove this, look for the lack of an asterisk near the time since creation. To verify if a hash for a file is that of Draw #57, upload the file of choice to a SHA-256 generator, and match it with its respective hash output. The result you receive should be the same as what is listed here. Only use the files that are in the GitHub repository. If you are interested in doing this for yourself, download Python 3.5 or better and follow the path to the folder labeled: MM57 If you decide to pursue this path of verification, DO NOT PREMATURELY ANNOUNCE THE WINNER! In the event of discrepancies, this can make manners complicated and result in difficult decisions. Doing so will result in a 40-day ban for the first offense, and continuing offenses could result in a permanent ban. You are welcome to post your results afterwards, and privately contact the moderation team if desired. Status Reports: I will be reporting on the progress of the drawing via the comments, so other users can keep track of the progress. These comments will be pinned at the top of the post and be distinguished. Most likely, after 1:00 PM ET, the pinned comment will be announcing the winner. If you can run Python yourself and follow the instructions, you will be able to find the winner. Make sure the hash released from the blockchain and the total number of participants match with what is described below. In addition, thank you for your patience. Information Used For Draw #57:
GitHub Repository: https://github.com/lilfruini/CommentGathering-MillionaireMakers/tree/masteMM57 SHA-256 of Comment IDs: c6fc972ad7a198f92b0c0570abef9e890d18f08c500309c059516fe916fc06e6 SHA-256 of Authors: 384f813e06a08032a948f3b607b30e127490bab87ba34d4212981beb8e830d5c SHA-256 of DQed Age: 9764b033c3c877feb88c169095cd4ff4e09304b18cb9e5722594093cbed2b1ed SHA-256 of Multiple Posters: fecc372c92f1daafed8a6e240a4aae282b2393aa81ece506c68dbc5dc6fd542b SHA-256 of Truncated IDs: e104fca0c44521e334e5e94f952a89ca88db0fd92617fdcf0ae962428be27114 Block Selection: The Third Bitcoin Block After 23 August 2020 - 16:00:00 UTC Total Participants: 7,654
Raoul Pal and Michael Saylor's Bitcoin vs Ethereum analysis is deeply flawed, and here is why.
Regarding the Bitcoin vs Ethereum narrative Allocating capital in Bitcoin but not in Ethereum is a bet that the planned road-map for Ethereum will not be successfully implemented and/or its economic properties will not function as designed once the final phase of ETH 2.0 goes live. The combination of PoS, sharding and EIP-1559 will allow for a monetary policy that can sustain the system with zero, possibly negative, issuance. Detailed explanations of how this is possible has been documented through numerous interviews and blogs with developers and pundits. We also must take into consideration that even if the issuance is above zero, the returns from staking Ether must be accounted to compare the long-term holding value proposition against something like Bitcoin. If the staking rewards provide ~3% annual returns and issuance is ~2% then the equivalent issuance for a PoW protocol would be ~-1% (this will never happen in the Bitcoin protocol). Addressing the claim that Ether is not money The narrative that Ether is not money because the Ethereum protocol is not designed to exclusively function as money is akin to saying that the Internet is not a good emailing system because it is not exclusively designed to transmit emails. This type of narrative is trying to restrict the definition of money by suggesting that its underlying protocol should not have functionality that extends beyond the conventional way we think of it. The reality is that Ethereum is much better suited for a digital economy - Ether is its native monetary asset. The ability to issue other forms of digital assets and execute computer logic in a trustless unified system with a natively defined monetary asset encompasses all the fundamental building blocks of a future digital economy. This is a future where monetary, financial and information systems can take advantage of the inclusiveness, permissionless and trustless aspects that are central to the Bitcoin value proposition. The Ethereum protocol is designed to do a lot of wonderful things, but it costs money to operate the network and that cost must be covered by something of value that can be easily liquidated or exchanged into other things of value.... otherwise known as money. The idea that Ether is more akin to oil than gold/money just because the price metric for computations is called "gas" falls apart under scrutiny. Ether is strictly used as a monetary incentive. It is not magically burned to propel a fictitious machine that runs the network... the computers that run the Ethereum network run under the same physical principles from the ones of Bitcoin - they consume energy and someone has to pay for it. It just so happens that the monetary rewards and cost of transactions operating the Ethereum network are done exclusively in Ether, and therefore it serves as a monetary base. In addition, Ether has been used as the monetary base for the acquisition of other digital assets during their ICO phase. Lastly, Paypal has revealed they will be including Ether as a means of payment for online merchants. Saying that Ether is not money is like saying the sky isn't blue. Additional thoughts
The combination of staking, EIP-1559 and sharding will allow ETH to reduce issuance ahead of Bitcoin's schedule. It is very likely going to allow for sustainable zero issuance which is something that is still up in the air for Bitcoin.
The switch from PoW to PoS will dramatically reduce the operational cost of the network while incentivizing ownership of Ether. The reduction in operational cost is a huge factor contributing to a sustainable monetary policy.
The true soundness of Ether as a store of wealth needs to account for the returns from staking. That means that even if the nominal issuance remained higher than Bitcoin, it could still a better investment when you account for the staking returns.
Ethereum can operate as an entire financial system. It allows for issuance of new tokens and it can operate autonomously as a digital assets exchange... so that means that it can be an exchange for tokenized FIAT currencies, cryptocurrencies, tokenized securities and commodities. Think of a global market for stocks, commodities, future contracts and derivatives.
The integration with digital assets is done natively in one network. Ethereum serves as a native monetary asset with sound properties. Tokenized bitcoins would not only significantly reduce security (value would be lost if EITHER network is compromised) it also makes little sense if Ethereum's soundness (staking - issuance) is superior to Bitcoin.
There are a gazillion more use cases for Ethereum that would benefit from having a natively defined monetary asset.
Ultimately Bitcoin might serve as digital gold as a hedge against Ethereum. So they can coexist, but they are still competing with each other in terms of building value. Every investor who is getting into cryptocurrencies should be asking what assets to buy and why. Money allocated to Bitcoin cannot be allocated to Ethereum and vice-versa.
So there was a big fight in Bitcoin early on, between the idiot asshole anarchists who wanted a drug-currency and the banker types who thought Blockchain would be incredibly useful. And the Anarchists 'won' temporarily because they got to limit the size of the blockchain and make it useless for all the things those banker types wanted to use it for. It's not even a debate that this happened. There's no debate really that the block size was always intended to scale. They just made this stupid argument that the people who invested in the network were 'winning' and that it wouldn't be 'Peer to Peer' anymore if the miners 'took over'. It was total and utter crap then, and it's total and utter crap now. If you remember, back in the early days of conferences, there'd be a ton of people around from the tech industry who showed up to enthuse over how cool Bitcoin technology was, and that sort of exploded into the crypto industry. But the truth is pretty plain: the Bitcoin blockchain could have grown and grown into something big and useful full of people's data and used in multiple different ways. It would be secured by big big companies with lots to lose who had their own interests invested in the blockchain they were securing. It didn't happen like that precisely because the cypherpunks tried to hide transactions on chain. It didn't happen because the cypherpunks didn't like the idea of a big public blockchain. Fundamentally, they don't like the internet as it is, because they say they're privacy advocates. The reality is that they like the fact that they can hack and explore the digital world, so the 'privacy advocacy' is really just an excuse. So what are these people afraid of exactly? They're basically afraid of an authoritarian future based on the blockchain. But are their fears reasonable or warranted? They don't want to be tracked and traced (especially, they're campaigning for the right to privacy and the right to be forgotten). But truthfully speaking, the blockchain works because it's a public database where transactions are broadcast in public. And the reality of the system may well be that the economics work PRECISELY because of the publishing of the transactions. Public transactions, in economic terms, may well be 'cheaper' than private ones, and probably for a very good reason. Honest transactions carry less need for privacy, less need for secrecy, so they don't need to be protected so much, as a result so they don't cost as much. So if you look at it through this lens it becomes MORE THAN CLEAR why they hate Satoshi's Original Vision (now BSV). They hate the public nature of the chain. They want an alternative system to the banking system, and they want it to be hidden, uncensorable, uncontrollable and 'free' in all the worst ways.
Hello, So the last few weeks got pretty serious for our company. PayPal problems So we had problems with PayPal since December. There were holding a chunk of money and didn't want to release it. After hundreds of emails, company documentations, talking with customer support, they finally released it in April. But before releasing it, they put reversal hold, so on every transaction next to fees, they take 15% and release it after 60 days. Because of hold and everything, it was really hard to pay to the distributors all costs, but we managed somehow. Next few months because of hold and releases, the reports did not match our reports. Downloading their excel sheet it showed all transactions in minus (-) and nothing matched. Since Rona, their phone lines aren't working so the only way to reach them is either Twitter or sending them messages directly. The Twitter thing does not work out, since they ignore your conversion but they do reply on direct message. The only problem is, every time a different person replies to a message and you cannot communicate with them properly (https://imgur.com/a/J0khHLd) So my accountant is pissed off since he cannot match the transaction and tax administration will be too. But this is not the end of the story. 2 weeks ago PayPal got an idea to block the withdrawal of the funds without explanation. After emailing them again and getting replies from constantly different workers, they finally linked me to what I have to send them (they claimed it was in the resolution center but the link there did not exist). It was again as last year, millions of documents needed. After providing all their documents, this Friday they locked the possibility of linking my website to PayPal, so now people cannot pay on the Website. They are still "reviewing" documentations without any answer. We are left with only the payment method available and that's Bitcoin. A lot of people do not use Bitcoin so I am looking for any other method possible. Serbia isn't part of the European Union, so a lot of methods are not available for us. I am asking you guys for advice to give me, what payment method would you accept? The only solution that we can think of is Paynoeer (again many people do not use it) or Banks (high provision since we are third world country, and they automatically convert money to Our Serbian Dinars = bad conversion). Our last option will be to move our company to an EU country. We are out of options and out of ideas, we are in a situation that we do not know what to do. If you have any ideas, suggestions, or anything. Please write down in the comments. Thank you very much, Perfume Guy Whatsapp: +38163414753 Website: https://shop.chezpierre.rs/
You may be in quarantine, but that doesn’t mean we aren’t! For those who don’t know, every month this subreddit makes a millionaire out of one comment, and donates. With danger out and about, take some time and comment to enter! [Drawing Thread #52]
I thought this year would be a lot more normal.
Introduction: Welcome to anyone and everyone coming from /popular. To be honest, I probably should've expected this, given that most of us are staying home. For those who aren't familiar: every month, we ask for comments for entry, and we pick one who represents our winner. This process is completely random and verifiable, using the Bitcoin blockchain as a sophisticated die. Following this, people then donate to the winner using a variety of mediums, and the winner would go on to be a "millionaire" (arguably, our definition of that term is pretty loose). So once again, thank you for your support. The post lasts for 24 hours before getting locked, so make sure you place your comment before 7 PM ET. In addition, I may make a [Part 2] if we reach the limit. If that happens, I will sticky a comment on this post temporarily. Let's make a millionaire! In Case You Missed It:
REQUIRED: Leave only one (1) top level comment in reply to this thread! (Replying to other comments will not qualify. You must be thirty days old or older to comment.)
A random user who commented will be chosen, and everyone donates a dollar to make a millionaire.
February 19 at 7:00 PM ET (epoch timestamp: 1582153200 (a bit tricky taking DST into consideration, it’s been updated)) is the cutoff for accounts. If you have created your account after this point, you are not eligible to enter and your submission will be disqualified automatically.
March 22 at 12:00 PM ET (epoch timestamp: 1584892800) will begin the process of selecting the winner. At this time, the [Draw] post will be online and start the process of waiting for the blockchain, in order to select the winner randomly and verifiably.
Mini Survey: NOTE: A Google account is required to respond to hinder tampering, but you are not obligated to answer. So I’ve been thinking about this for a while: people are not having pleasant experiences with PayPal. If the account isn’t blocked, then there are issues with fees, fear of the seizure of funds, and the risk of revealing personally identifiable information. However, it is the largest platform used by /MillionaireMakers, and is the provider of most donations on this subreddit. This survey is purely to see how people feel about this. Unless if the winner chooses to not accept PayPal, we will continue to offer this service for tonight’s thread. My questions are: 1) How would you feel about a ban on the PayPal service here on /MillionaireMakers? 2) Would removing PayPal as a service affect your ability to donate? 3) Should /MillionaireMakers remove PayPal? I will periodically post results here. If you are interested in responding, please answer here, answers will not be accepted at the time the [Draw] is posted: https://docs.google.com/forms/d/e/1FAIpQLSffkP3SKdTi9lLPbtO8taG4_-cdctYlAf8SvohvzoJvTOYdhw/viewform?usp=sf_link Drawing Process Mini-Update: This is as short as they come, leroy627 has made a commit to the repository that adds backwards-compatibility up to Python 3.5. Procedure will be run with the following conditions: the first comment of duplicates are kept for the month of March, and any ineligible comments will be removed. If you are interested in more information, see [Drawing Thread #51]: https://reddit.com/millionairemakers/comments/f7jdxz/alright_were_getting_back_into_the_flow_happy/
Sunday at 12 PM ET (16 UTC), we will be picking our winner, and you won’t want to miss it. The post will be labeled [Draw], and one comment will be selected out of the many made here to make a winner! Remember, this is about generosity, making an impact, and uniting to make someone's life better. It takes three minutes to donate a bit to the winner, whether you're well off and want to donate a couple bucks, or going through tough times and can only donate a few coins. Every cent makes cents, and counts! If a lone $1 can get you a mask for obvious reasons, then imagine the possibilities with $1,000,000. You can get a full-body suit, new doors, and someone to love you! Admittedly, for the wrong reasons, but the option is there. A million dollars can make someone’s suffering less sufferable. Spread the word: have your friends and family comment, post the link to your friendly-neighborhood social media network, and share it to anyone interested.
Let’s make a millionaire!
Why, kind Haiku? Why? Am I to atone in home? Perhaps. I’ll get by.
These blocks now support the new OP_CHECKLOCKTIMEVERIFY opcode described in that BIP. The mechanism used for the version 2, 3, and 4 upgrades is commonly called IsSuperMajority() after the function added to Bitcoin Core to manage those soft forking changes. See BIP34 for a full description of this method. bitaps.com provides Bitcoin explorer web service allowing to track transactions, blocks and address balances. Bitcoin tools, payment processing and open API. Since your block is different from everyone else's blocks, you are (nearly) guaranteed to produce different hashes. Every hash you calculate has the same chance of winning as every other hash calculated by the network. Bitcoin uses: SHA256(SHA256(Block_Header)) but you have to be careful about byte-order. For example, this python code will calculate the hash of the block with the smallest hash ... The Bitcoin network has been generating blocks, uninterrupted ever since its inception. The first block (genesis block) was generated on the 3rd of January 2009 and the reward for mining it was 50 bitcoins (BTC). Every subsequent block had the same mining reward but on every 210.000 generated blocks there is an event called "halving" which cuts, in half, the reward value distributed to miners ... As its essential building blocks, the Bitcoin protocol uses: Public-key cryptography – Wallet software assigns bitcoin owners both a public key (which is used by the protocol to prove you own bitcoin) and a private key (a kind of password that, if secured well, guarantees your bitcoins can only be accessed by you). Peer-to-peer networking – Nodes (computers running the software) review ...
Why are Bitcoin Blocks Only Created Every 10 Minutes?